games

Games that I have worked on.

Unannounced Game
Hidden Achievement
Unreleased
role
Art Director
Platforms
TBA
Engine
Unity
Release Date
TBA
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Big Time
Big Time Studios
Early Access
role
3D Artist
Platforms
PC
Engine
Unreal
Release Date
2022

Big Time is a free-to-play, multiplayer action RPG game that combines fast-action combat and adventure through time and space.

As a generalist artist, my role was to work along with all art disciplines. I have worked on features from concept to modeling, vfx, characters, environment and others. I have a few posts here about this game so check them out in the gallery! 👀

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Moonglow Bay
Bunnyhug
Released
role
Technical Artist
Platforms
PC, Xbox X/S/One
Engine
Unity
Release Date
2021

Moonglow Bay is a fishing role-playing video game developed by indie studio Bunnyhug and published by Coatsink.

I have worked as a technical artist alongside the art director (Lu Nascimento) to create the very unique sea visuals that the project needed.

I mostly worked on VFX, shaders, lighting, weather and everything the sea needed! 🐟

I think the most challenging part of this project was to make a heavily stylized sea that would still look and act like water.

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Profane
INSANE
Unreleased
role
3D Artist
Platforms
PC
Engine
Unity
Release Date
2019 (pre-alpha)

Profane is a survival and crafting MMORPG based on the old games like Ultima Online.

I have worked on it from 2017 to the end of 2019. In the mean time we released a paid pre-alpha version for the players and it was well received and fun to play. For this version I did mostly modeling of equipment, creatures, characters, environment and VFX. After that, the game returned to post production where I could help with research, art direction, documentation, and a character customization system.

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Holy Avenger
Messier games
Released
role
Character Artist
Platforms
PC
Engine
Unreal
Release Date
2017

This was the second game I worked on, also as a character artist. The game was based on a popular Brazilian comic book. Although there was a pre-stablished fan base, the game was very badly received as the company ran out of money in the middle of development, the whole team worked very hard on the game, so it was very disappointing.

I've worked on this game between 2016 and 2017.

As the main character artist, the characters art style were defined by me very early on. I also made the concepts of the new outfits for the protagonists and a few of the new characters and creatures.

A boss I created:

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Kriaturaz
Messier games
Cancelled
role
Character Artist
Platforms
Mobile
Engine
Unity
Release Date
2017

This is where I started my journey in the games industry as a character artist! The game was a Pokémon-like game based on the Brazilian mythology. It made quite a buzz at the time in a local game event, but sadly it was dropped. I worked on it between 2015 and 2016.

The art style was very low poly and everything was hand painted, I made around 12 characters for this game.

One of the characters from Kriaturaz
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